#ArtsTechLA is bringing together LA’s community of artists, makers, technophiles, museums, creative professionals and labs for our first meetup. #ArtsTech founder and Director of the New Museum’s Incubator for Art, Technology and Design, Julia Kaganskiy, will be leading a panel discussion for our inaugural gathering.
Julia will share her experiences and learnings running #ArtsTech for the past 5 years. She and a panel of LA’s artists, technologists and museums will also guide an exploratory discussion about the unique terrain of LA’s Art + Technology communities and culture.
The panel will include:
Julia Kaganskiy, Director, New Museum’s Incubator for Art, Technology, and Design
Bret Nicely, Associate Director of Digital Media at MOCA
Amy Heibel, VP Technology, Web and Digital Media at LACMA
Mileece, Sonic and environmental installation artist
We’re turning 5! And about to hit 4,000 members. Can you believe it? Where has the time gone?
You’re probably a bit partied out from the holidays right now, but we hope you’ll be recovered enough to come raise a glass and toast ArtsTech’s 5th birthday and celebrate this amazing community we’ve built together.
The role museums play in our communities is changing, as is what we expect of the museum-going experience. The way we think of these places and the encounters that occur within their walls, or within the domain of their digital spaces, has evolved over the years, fueled in part by social media. A museum is no longer just a place where one might go to encounter an art exhibition or visit a gallery of historical objects — increasingly they’ve become active social hubs that reflect the pulse, interests and concerns of the cities in which they thrive.
This meetup is about “hacking” our expectations and assumptions of what a museum is, what its role is, and how we engage with museums. We’ll hear from a wide range of speakers who work inside and outside the museum space, in roles that are both sanctioned by the institutions, or operating completely rogue.
7:00pm – Doors. Mingling over wine and snacks.
7:30-8:30pm – Speaker presentations.
8:30-10:00pm – Conversation continues over more wine!
Sarah Hromack is a strategist, writer, and longtime blogger, with interests in critical museum studies, independent publishing, and contemporary art. She is currently the Director of Digital Media at the Whitney Museum of American Art, where she leads the creative development and implementation of institutional initiatives in the digital space. Sarah is also an Adjunct Professor at New York University’s Steinhardt School, where she teaches a graduate course titled “Digital Technologies and Arts Organizations: From Strategy to Practice.”
Clement Vallalives and works in Brooklyn, NY. He received a BA from Columbia University and an MFA from the Rhode Island School of Design in Digital+Media. His work has been featured on BBC television, and recently written about in Elephant, Dazed and Confused, Time Magazine, the Huffington Post, Wired, boingboing, the Guardian, Liberation, and El Pais. He has had a recent solo exhibition at Mulherin + Pollard Projects in New York, and has been included in numerous group exhibitions including CAM Raleigh, Bitforms Gallery and 319 Scholes among others. He has spoken at institutions including the DIA Center for the Arts, Duke University, and Brown University. He is currently an associate professor of Graphic Design at RISD.
Tiya Gordon directs operations while developing and producing individual projects for Local Projects. Her showcased work includes the permanent media installation of close to 60 custom films and interactive exhibits for the National Museum of American Jewish History in Philadelphia as well as the full media design and production for the upcoming National September 11 Memorial & Museum in New York City. Prior to joining Local Projects, Tiya worked as a Media Producer for the American Museum of Natural History where she designed and executed media installations for the museum’s permanent halls as well as international traveling exhibitions. Her work has received awards and recognition from The New York Academy of Sciences, The Cannes Film Festival, AIGA, Core77, The American Association of Museums, ResFest, MIT, CINE and I.D. among others. She graduated from Parsons the New School for Design where she currently teaches in the Communication Design and Technology Program.
Mark Rosen is the Creative Director and Chief Hacker of Museum Hack, a non-traditional private tour company shaking up the visitor experience at the Metropolitan Museum of Art. Museum Hack crafts “un-highlights” tours that meld hidden objects and stories with purposeful antics that encourage visitors to approach museums in new ways. The company strives to break the modes of conventional museum experience and inspire visitors to hunt for resonance and walk away from their Museum Hack experience excited about building new relationships with museums. Mark holds an MA in Museology from the University of Washington and a BA in Art History from the University of Texas at Austin and has worked for a wide variety of institutions including Dia: Beacon, the Seattle Art Museum, The Peggy Guggenheim Collection, and the Smithsonian’s Hirshhorn Museum and Sculpture Garden.
175 Varick Street between Charlton and King, New York, NY
Price: $5.00/per person
Come check out a wide-ranging grab bag of short, 5 minute presentations from members of the #ArtsTech community! It’s a great way to hear about what people have been working on over the past few months and learn about cool new projects recently launched or in development.
Demo Days serve as a great reminder of this group’s terrific diversity and the wealth of creative ideas and talent in the room.
Got something you want to share with the group? Apply to present below! We’ll be accepting applications until October 7th and announcing speakers on October 9th.
LIVESTREAM of the First Digital Art Auction with Tumblr/Phillips
PADDLES ON! is a groundbreaking exhibition and auction bringing together artists who are using digital technologies to establish the next generation of contemporary art. In recognition of the increasing presence and viability of this work in the contemporary art marketplace, Phillips and Tumblr have partnered with curator Lindsay Howard to present Phillips’s first auction dedicated solely to digital art.
#ARTSTECH is proud to present a live-streamed tour of the exhibition and conversation with artists Rafaël Rozendaal, Addie Wagenknecht, and Jamie Zigelbaum, moderated by curator Lindsay Howard. Tweet your questions using #PaddlesOn. #ArtsTech’s Kelani Nichole and Phillips’s Megan Newcome will be tracking the discussion online, and feeding your questions to the panel.
TUNE IN TO THE LIVESTREAM ON OCTOBER 8th from 12-1PM.
Follow the discussion online with the #PaddlesOn hashtag.
ABOUT THE EXHIBITION:
The exhibition and auction present the work of 18 artists who are exploring digital technologies as both a tool and a medium, which results in websites, software, prints, videos, sculptures, digital paintings, animations, and interactive design. The artists are Silvia Bianchi + Ricardo Juárez, Petra Cortright, Alexandra Gorczynski, Joe Hamilton, Ilja Karilampi, Brenna Murphy, Aude Pariset, Sabrina Ratté, Casey Reas, Rafaël Rozendaal, Nicolas Sassoon, Molly Soda, Kate Steciw, Mark Tribe, Clement Valla, Addie Wagenknecht, and Jamie Zigelbaum.
AUCTION: October 10, 2013 8PM*
CURATORIAL WALK-THROUGH LIVESTREAM: October 8, 2013 12-1PM
The exhibition and event, including the reception, live auction, and panel discussion, will be open to the public but RSVP will be required. For regular event announcements and RSVP instructions visit PADDLESON.TUMBLR.COM.
Lindsay Howard (@lindsay_howard) is the curator of PADDLES ON!, the first digital art auction at Phillips. She is the Curatorial Director of 319 Scholes and former Curatorial Fellow at Eyebeam, the leading art and technology center in the United States.
She regularly speaks on topics surrounding digital art, recently at Art Basel Miami Beach, NYU-Poly, and School of the Art Institute of Chicago. She has served on selection committees at Baltan Labs, Eyebeam Art + Technology Center, The Mozilla Foundation, and The New School.
Her exhibitions champion “the new art we’ve been waiting to see for the last 30 years” (Art Fag City) and she has been recognized as the “Best of Young Brooklyn” (L Magazine) and among “10 Young Women Transforming the Art World” (TWIN Magazine).
Rafaël Rozendaal (@newrafael) is a visual artist who uses the internet as his canvas. His artistic practice consists of websites, installations, drawings, writings and lectures. Spread out over a vast network of domain names, he attracts a large online audience of over 40 million visits per year.
His work researches the screen as a pictorial space, reverse engineering reality into condensed bits, in a space somewhere between animated cartoons and paintings.
His installations involve moving light and reflections, taking online works and transforming them into spatial experiences. He also created BYOB (Bring Your Own Beamer), an open source DIY curatorial format that is spreading across the world rapidly.
Addie Wagenknecht (@wheresaddie) is an American artist based in Austria whose work explores the relationship between hacking and conceptual and social art.
She is a member of the Free Art & Technology Lab and chairs the Open Hardware Summit at MIT. Her work has been exhibited internationally at Museumsquartier Vienna, The Istanbul Biennial, Eyebeam Art + Technology Center, and Rua Red Dublin. Her projects are documented in a number of academic papers, books and magazines, such as the The Economist, Popular Mechanics, MIT Technology Review, Gizmodo, and ARTnews.
She has a Masters degree from the Interactive Telecommunications Program at New York University, and has previously held fellowships at Eyebeam Art + Technology Center, CultureLabUK, and Carnegie Mellon University.
Jamie Zigelbaum (@jamiezigelbaum) makes interactive sculpture—conceptual, physical, computational objects and environments that metabolize and express our emerging contemporary experience.
His work can be found in private collections, including the Frankel Foundation for Art and the Rothschild Collection. He has exhibited internationally, in venues such as Ars Electronica, Design Miami/ Basel, The Corcoran Gallery, Saint-Etienne International Design Biennial, The Creators Project, The Tech Museum, Riflemaker Gallery, and Johnson Trading Gallery. He give talks regularly; has published in many dusty, academic tomes; taught a class or two; and won awards including Designer of the Future from Design Miami/ Basel, Best Music Video and Video of the Year from the British Video Music Awards, Honorable Mention from I.D. Magazine Annual Design Review, and Honorary Mention from Prix Ars Electronica.
Jamie has a BS in Human-Computer Interaction from Tufts University and a Masters from the Tangible Media Group at the MIT Media Lab where he spent his time inventing and researching next-generation user interfaces.
Sunday, June 23rd from 2:00-6:00pm Departs from East 23rd Street @ FDR (Boat Leaves Promptly at 2:30pm and Disembarks at 5:30pm)
Open Beer & Wine Bar
Interactive Sound Workshop, Musical Performance & Dance Party provided by Michael Feld & John Jagos
Mix and Mingle with the most interesting designers, artists, start-ups, and techies in NYC aboard LUCILLE! For 3 hours you’ll experience breathtaking views, connect with like-minded people, and relax in ultimate summertime mode!
The sound workshop will offer an in depth look into the world of
music performance technology & design and provide ways to use these tools in your work and play. Participants will take part in creating an interactive soundscape that changes over time and get the chance to experience using this incredible technology first hand.
The workshop will be followed by an epic dance party!
A.I. Friedman has grown to be one of the largest independent dealers in art materials, graphic art supply and office products.
See.Me is a community of hundreds of thousands of artists, musicians, photographers, designers and creative enthusiasts who are collaborating, connecting and celebrating their work with an audience of millions. Over the past few years we have hosted dozens of shows, events and exhibitions, displayed the work of thousands of artists and have distributed over $1.5 million dollars worth of cash grants and other awards. (long)
ArtsTech is designed to explore the ways in which social media and technology can help bring arts and culture to the masses. “Democratizing” the arts has been a long-standing goal in the art world, and no medium makes it more feasible than the web.
The purpose of this group is to bring together those working at the intersection of arts and technology to share ideas, strategies, successes, challenges and failures, and to explore the following questions:
How can the new technology available help raise awareness about the arts and enrich the audience experience?
How can cultural institutions interact and engage with each other and their audience in meaningful ways?
What can they learn from their audience and how can they use this knowledge to improve the way in which they present their content?
As well as countless others that we hope to uncover at future meetups!
Damsels in Design is a cross-disciplinary networking organization for women in design. We foster professional and educational opportunities for female design professionals through career development workshops, design industry lectures, private tours and events. Damsels connects, supports and promotes its members through its events, outreach partners, blog and social media. Connect with Damsels on Twitter at https://twitter.com/damselsindesign and on Facebook at www.facebook.com/damselsindesign.com
Michael Feld is director and sound designer who specializes in the creation of live and composed sound for performance. Utilizing live sampling, foley art and digital production techniques, he creates soundscapes and immersive worlds for audiences. He has designed sound for numerous theaters including The Brick, Bushwick Starr, Manhattan Rep, Brooklyn Arts Exchange, NYU Steinhardt and The Metropolitan, among others. He most recently directed and co-designed an adaptation of Dante’s Inferno featured this month as part of The Brick’s sound scape festival.
John Jagos is an audio engineer, sound designer, and electronic musician living in Brooklyn, NY. He has been active in the music and theater scenes for the past 3 years, touring the USA and Europe as Brothertiger, an electronic synthpop project started in 2009. John has also composed music and created sound effects for a variety of theater installations at Ohio University, where he graduated in 2012, as well as in the Greater New York City area. He is currently prepping for his 2nd LP release on Mush Records this year, and he is starting to accumulate more recording and mixing work at The Gallery Recording Studio, where he works.http://soundcloud.com/jjrecordingshttp://facebook.com/brothertiger
Founded by Leila Christine Nadir and Cary Peppermint, EcoArtTech is a postdisciplinary collaborative whose work spans art, music, performance, theory, criticism, and creative writing. Their projects like bascamp.exe and eclipse “investigate the overlapping terrain between “nature”, built environments, mobility, and electronic spaces.”
EcoArtTech’s research has received awards from the New York Foundation for the Arts, the Andrew W. Mellon Foundation, as well as numerous university fellowships. Their performances, exhibitions, and lectures have taken place at the Whitney Museum of American Art, Postmasters Gallery, and 319 Scholes. And their work is in the collections of the Whitney Museum, the Walker Art Center, Rhizome.org at the New Museum.
As part of the New Museum’s IDEAS CITY Street Festival, EcoArtTech will unveil a new version of the participatory performance piece and mobile application Indeterminate Hikes+, in collaboration with #ArtsTech. Through a series of walking tour performances staged for IDEAS CITY, EcoArtTech will renew the public’s connection to our city’s intertwining biological, cultural, and media ecologies by slowing down tour participants and asking them to see Manhattan in a new light. The walking tour will traverse the pristine industrial landscape of the Bowery, transforming its busy sidewalks into sites of ecological exploration.
For IDEAS CITY,the New Museum’s biennial festival, #ArtsTech will present a series of short lectures on projects, platforms, and initiatives that have successfully leveraged social networks and the power of the crowd to make big ideas happen, collaboratively solve complex problems, or provide collective brainpower or labor. Projects range from civic to creative initiatives.
Since many of the projects being presented have interactive components such as mobile apps or web apps, we are hoping this session will evolve into something hands-on and participatory. The event organizers will also encourage audience discussion in order to expand the dialogue on this topic.
Casey Pugh is an Emmy-winning technologist immersed in the online video industry. In 2009, Casey created Star Wars Uncut in his spare time, leading a crowdsourced remake of classic Star Wars movies that won a Primetime Emmy in and continues to inspires fans to participate. He led the development of online video experiences for Vimeo and Boxee, and is now co-founder of VHX, a digital video distribution platform that allows artists to sell their work from their own website, directly to their fans.
Shelley Bernstein is the Chief of Technology at the Brooklyn Museum where she works to further the Museum’s community-oriented mission through projects including free public wireless access, web-enabled comment books, projects for mobile devices and putting the Brooklyn Museum collection online. She is the initiator and community manager of the Museum’s initiatives on the social web. She organized Click! A Crowd-Curated Exhibition, Split Second: Indian Paintings, and GO: a community-curated open studio project.
Yasser Ansari is the co-founder and chief leaf of Networked Organisms, a National Geographic-backed software company focused on helping people reconnect with the natural world. He studied molecular biology and bioinformatics at U.C. San Diego and spent time researching plant genomics at the Salk Institute for Biological Studies. After the lab, he moved into the wireless industry where he helped design things like hand-held radiation detectors, gaming accessories, and new mobile software at companies including Kyocera, Qualcomm, and Peek. He earned his Master’s degree from NYU’s Interactive Telecommunications Program where he is currently adjunct faculty. He holds several technology patents and really likes poison dart frogs.
Amy Robinson is the Creative Director of EyeWire, a game to map the brain from Sebastian Seung‘s Computational Neuroscience lab at MIT. EyeWire’s community of 60,000 players from 100 countries play a game to map the brain. Amy founded and curates the TEDx Global Music Project, a collection of the best live music from TEDx events around the world. She is a partner of HealthSterling, where she developed crowd-sourced population health programs that are now being deployed in Brasil. She previously organized TEDxHuntsville and is currently organizing TEDxMIT. Amy also works with MIT Media Lab building open-source programming tools for computer vision.
ArtsTech community came out to make our first Unconference an unbelievable success
Saturday’s First ever ArtsTech UnConference was a huge success with no small thanks to ever impressive featured session presenters and our amazing members who kept the conversations and spontaneous sessions going. The attendees got into the swing of things and added sessions on the spot to the schedule, in addition to our featured sessions that the ArtsTech team profiled on Tumblr leading up to the Conference. At the end, there were 36 sessions that we had on the official schedule! If you missed any of the write-ups on our impressive line-up of speakers, a previously posted breakdown of who was featured is found here. Sylvia Heisel should get a special shout-out for her endurance, hanging out for the entire day, to showcase all the innovations in Wearable Tech materials, and letting Conference goers stop by and try on some of the fabrics for themselves. The Twitter conversations were flowing, and some members even used it as a way to follow the conversation on what they were missing in one session while in another…
We wanted to offer another sincere thank you to our sponsors food and beverage sponsors, Plated and Dark Horse, to Marius Waltz for designing our totes, and of course to our hosts and supporters Solo Foundation, Wix, and AOL, for which all of this was possible. We’re looking forward to next year, and we’d love to hear feedback that we can use to make 2014 even better.
To relive some of the action, be sure to check out our photos and a storify post highlighting some of Saturday’s most memorable moments.
VINEPOPS: a Featured Session at the ArtsTech UnConference
Miriam Simun, a research-based artist investigating the implications of socio-technical and environmental change through the creation of participatory experiences will be at the #ArtsTech UnConference this Saturday conducting a public online/offline/3rdline hacking workshop she calls - VINE-POPS.
Vine - a video sharing mobile app owned by Twitter, where people create 6 second videos and can share them and embed them across different social networks.
POPS - Privately Owned Public Spaces that are legally open and available to public use but owned and maintained by private entities. Created as a zoning concession program by the City of New York, developers design, build, and manage these spaces all over the city in exchange for being allowed to build higher than the zoning laws allow. The result is a space dedicated to the public but monitored by private security, and designed by corporate interests and aesthetics. Example: Zuccotti Park
Miriam’s workshop will seek to mobilize conference goers to establish our public rights to the POPs spaces in Astor place by performing private and playful acts that demonstrate the public access and public utilization of these spaces, for the explicit purpose of capturing these activities using Vine videos. The workshop will include a short presentation on the history of POPS, ‘how-to-tips’ on making compelling VINE videos, and then a 20-minute sojourn into the three POPS in Astor Place, where participants will make their own VINE-POPS. Props will be provided for people to explore and have fun ‘laying claim’ to Privately Owned Public Spaces.
The 6 second summary - Attendees will hack POPS by exploiting developer legal loopholes for the public good, hack VINE to make art, and hack life to make video.
ArtsTech UnConference Featured Session-The Top Ten Strategies for Mastering Social Media in Real-Time
The session will bring together different social media professionals in a roundtable discussion of best practices and strategies for managing time-sensitive art world happenings. From press conferences to live performances to public art to high-profile parties—topics will touch on planning techniques, tools of the trade, managing participation, post-event tips and how to be a live tweeting pro. From the initial discussion, participants will compile a useful guide to planning and executing timely social media campaigns.
With all that happens in an art world calendar year it’s impossible to experience everything without it being shared through social media. Conversely, if something that’s happening isn’t shared on social media, it can easily slip through the cracks. From a strategic standpoint it gets even more specific, because without a plan, the long-term benefits that come from promoting and capturing real-time participation can be lost. This session will give people a chance to talk to, and learn from industry professionals that are setting the standard for social media “in the scene” and “on the screen.”
Susi Kenna, FITZ & CO’s Account Executive for Social Media, is responsible for developing social media strategies and directing new digital initiatives for both the firm and its clients. Prior to FITZ & CO, Susi held positions at Christie’s auction house and interdisciplinary design firm C&G Partners before independently consulting on marketing and social media strategy for contemporary art ventures. Kenna holds a Bachelor’s of Business and Administration in Design Management from Parsons The New School for Design. She is a Co-Chair of the Junior Associates of the Museum of Modern Art (MoMA) and a member of the New Art Dealer’s Alliance (NADA).
Lucy Redoglia (aka @meteveryday) is a former blogger—after visiting the Metropolitan Museum of Art more than 150 times in a single year and writing about what she learned, she was hired by the Museum in 2009. In her role in the Online Marketing and Website group, she is responsible for visually representing the Museum across all social media channels and through email and online marketing campaigns. Also the social media manager for Art Privée in a freelance capacity, Lucy manages the fledgling art website’s social media content on Facebook, Twitter, Instagram, Tumblr, Pinterest, and Flickr.
Susi and Lucy will host the discussion with Todd Florio, CreativeTimeNYC; Jennette Mullaney, The Highline; and one or two more surprise guests.
ArtsTech UnConference Featured Session: Beautiful Code
Zeeshan Lakhani will be leading our featured session on Beautiful Code - this workshop is about movies & coding styles, patterns, and kickass abstractions. Finshed products, apps, and prototypes are what we use, read about, and teethe over, but the day-to-day making/building/running/testing of a project is, at times, frustrating, tedious, and vacuous (sometimes all at once). For some, including myself, coding was thought of as a means to an end… an assumption that was wrong.
Zeeshan will also talk about pattern-matching, macros, types, closures, refactoring, and really making code open-source.
Code by itself almost rots and it’s gotta be rewritten. Even when nothing has changed, for some reason it rots.
Participants in this session will learn how to write better code for collaboration (how to really do open-source) and that even though there may be a vast set of languages and low-level complexities involved in coding (one of my previous fears), there are some elegant abstractions and paradigms that are generalized across the board.
ArtsTech Unconference Featured Session-The Audience as Users
Artists, creative technologists and their collaborators engage their audiences, not just as recipients or participants, but also as users. With art mediated through digital systems, considering user behavior is no longer a luxury but a necessity. Methods from a user-centered design approach can help test and refine your vision—before you slog through its development—to ensure that it opens the dialogue you want to explore with your audience. This overview will provide a framework to think about your process, and help you identify what techniques will advance your work and when to put them into action. This is not your grandmother’s usability testing.
Highlights of this presentation include:
Understanding your audience as users
How user-centered design works
Planning what methods to use
Developing a test plan
Demonstrations of directed storytelling and bodystorming
Ben Elgart is a strategist and interaction designer at G2. He bring insight from psychology and human behavior to plan, design and evaluate experiences that connect businesses with consumers.
In this participatory workshop, we hope to engage everyone in thinking about what makes an organizational change successful. Change can happen at any level — from the receptionist to the CEO — and we hope to help participants learn how to be the (secret!) agents of change in your organizations.
We live in a world where technology is ever-changing, and doing so rapidly— from social media and mobile apps, to new database products, and building new relationships with audiences, arts organizations could be at the forefront of this evolution. But how many arts organizations do you know that are really good at embracing change? For an organization to keep up, they needexcited and motivated staffers (like the #ArtsTech audience!) to beable to lead the charge.
Join us as we talk about technology, change, and culture, and even nerd out with a roleplaying game that’ll give you a chance to practice making your case and fighting resistance.
Who we are
In a past life, Jen Leavitt worked in the performing arts doing everything from selling tickets in the box office to operations logistics for international dance companies(and everything in between). In her current life, Jen Leavitt is a non-profit technology consultant for arts & cultural organizations for Blackbaud. She works with museums and other cultural institutions to utilize technology and rethink their processes to spend less time worrying about technology and more time focusing on their mission. Shereceived her Master’s Degree in Organizational Change Management from the New School.
Michelle Paul is the Director of Product Development for Patron Technology, where sheis primarily responsible for guiding the development of PatronManager CRM, Patron Technology’s integrated box office, fundraising, and e-mail system. She is the co-author of Breaking the Fifth Wall: Rethinking Arts Marketing for the 21st Century,a book that’s all about helping arts organizations adapt to (and embrace!) changing technologies. Michelle is also on the board of ELNYA (Emerging Leaders of New York Arts), which lets her meet lots of awesomefuture and current organizational-change agents.
Brendan Schlagel is currently writing a book about multimedia storytelling, a broad piece of terminology that refers to using various formats and technologies to communicate via narrative—this can be for all sorts of purposes, from entertainment to marketing to journalism. He will be leading this interactive discussion group because he is very curious to hear ideas from other artists, technologists, and thinkers on everything from specific creative techniques and the pragmatics of telling an engaging story to the fundamental principles that will guide this field forward. He will show a range of examples of multimedia storytelling from performances like Sleep No More to Paul Salopek’s “Out of Eden” project to help spark discussion. He will also give a free copy of his book to all attendees once it has reached completion!
Potential topics for discussion include:
Basic mediums from which stories are crafted (written text, visual design, time, audio, video)
Theoretical concepts surrounding narrative creation (authorship, truth and ethics, evolution, potentiality, nonlinearity, networks and systems)
Metamediums and transmedium spaces (performance and theatrics, the build environment, the Internet, games and storyworlds)
The creative process (practical aspects of creating a multimedia story, from ideation to construction to editing to distribution)
Questions to address:
How does multimedia change our approach to creating for business, marketing, art, entertainment, and other uses? What does this allow us to do that “traditional” storytelling does not?
How do “mediums” relate to more general narrative concepts; what’s the best way to frame the process of creating multimedia works and discussion/analysis of what results?
Who is doing innovative work in multimedia storytelling, and what makes such work particularly effective?
Going forward, what challenges and possibilities must we keep in mind when crafting the future of storytelling technologies?
Beyond the Algorithm: The Content of Tech Art Unconference Featured Session
Artist Carla Gannis brings together this round table discussion where thought leaders in the #ArtsTech community will discuss the work of art/tech practitioners generating critically and socially engaged content. The panel will analyze and debate the current trends in digital art that may preclude it from analysis for substantive content outside of its own processes.
Gannis is a transmedia artist who lives and works in Brooklyn. Her solo exhibitions include “The Multiversal Hippozoonomadon & Prismenagerie” at Pablo’s Birthday Gallery, New York, NY; “Jezebel” at The Boulder Museum of Art, Boulder, CO; and forthcoming “”<legend> </legend>”” at Transfer Gallery, Brooklyn, NY. At the Unconference, she is looking forward to a day of demonstrations, performances, talks and presentations that remind her of why “it’s really exciting to be alive at this particular moment in history.”
ArtsTech UnConference Featured Session - Digital Sound Manipulation
Michael Feld is a sound designer and music producer, specializing in live and recorded sound for theater, media, poetry, ethnography and experimental performance. He utilizes live sampling, foley art collage and digital production techniques in his work, composing soundscapes from a wide variety of sources from the organic to the synthetic. His approach to using organic materials as a source for digital media will be of interest to anyone looking for innovative performance techniques. Michael has created sound and music for the Bushwick Starr, the Manhattan Rep, the Metropolitan, Brooklyn Arts Exchange among others.
Michael will be at the UnConference, conducting a workshop on using every day sounds and objects as instruments as a source for digital music and sonic possibilities. This session will introduce the intuitive nature and performance qualities of digital music.
This session will demystify techniques of digital sound manipulation who are new to the form, while giving conference goers hands-on experience working with electronicinstruments, and working together as an ensemble. An emphasis will be placed on performance techniques using effects and control surfaces to combine the organic and the synthetic. All attendees will receive materials for using this art form as a teaching tool.
Food meets Tech meets Creative Good Eats - Get to know Plated one of the sponsors of the ArtsTech UnConference
We are fortunate to have several incredible sponsors that will be joining us at the upcoming ArtsTech Conference, and Plated is one of them. We reached out to speak with Jared Levan, a Customer Experiences Manager at Plated, to learn more about their site and why they love being a part of the ArtsTech Community.
ArtsTech: What are you most looking to take away from this conference?
Plated: Tech is a powerful thing, so that definitely is part of what draws us in, but it’s much more than that. We’re nerds, foodies, creative machines and we love sharing that with people. We think the UnConference will be a great place to talk to other people interested in how technology can improve our lives and help us with the things in life we’re passionate about.
ArtsTech: What are some of your favorite things about the ArtsTech community?
Jared: I definitely stay up to date on what you’ve got on the blog. Love your Tumblr… it’s an awesome mix of nerdy tech-ness with an artful twist. Two of my favorite things. (Editors: Thanks Jared!)
ArtsTech: In your words, what’s unique about Plated?
Plated: We want every single one of our customers to use our meals as a learning experience. We strive to be as customer-centric as we possibly can to support that experience. If that means reaching out to a customer having an issue at 11:00PM on a Saturday night or dropping everything to hand delivering a package that was sent to the wrong address, we’ll do it. Our customers the most important part of our business and we are trying to empower them to bring cooking back home.
Definitely stop by to say hello to Plated on Saturday, April 27 to meet some of the brains behind the concept and the service. They will be doing quick, simple cooking demos to show how being passionate in the kitchen is not as tough as people think! There will also be some free samples involved, and who doesn’t love that?
Unlearning without Deskilling - a case study of Art Historians and Engineers on an impossible mission
Unconference Featured Session!
Presented by Art.sy’s own Daniel Doubrovkine and Jessica Backus
What can you achieve when you give Engineers and Art Historians an impossible mission – to make all the world’s art accessible to anyone with an internet connection? These two professions have rarely crossed paths. How will they collaborate? Will the former speak incomprehensible futuristic code, while the latter obsesses about obscure details from ancient literature?
For the past two years at Art.sy has been working on precisely this mission. In building “The Art Genome Project,” they have had to overcome the many challenges of working together, and in the process have learned new ways of thinking that have allowed them to invent a completely new experience for browsing art. (They’ve also built a business with a successful online marketplace and hundreds of partnerships by bridging the commercial and the not-for-profit art worlds.)
This talk will focus on un-teaching art historians the mindset of valuing comprehensiveness over accessibility. They’ll look into un-learning the obsessive focus of building technology for it’s own sake by engineers. They’ll also provide several examples of where and how these two worlds intersect, including our taxonomy, design and collaborative development processes.
Finally, they’ll ask themselves: are Engineers and Art Historians actually that different from each other?
Spacebrew - creating Interactive Spaces Workshop at the UnConference
One of the hands-on workshops at the ArtsTech UnConference will be a led by Julio Terra, an Interactive Designer with the LAB at the Rockefellar Group. Julio will be giving attendees an overview of Spacebrew, an open, dynamically re-routable software toolkit for choreographing interactive spaces, that is one of the LAB’s projects.
Following the demonstration, there will be a 45-minute hands-on workshop where Julio will talk through one of the tutorials on the Spacebrew website.
Spacebrew is essentially a simple way to connect interactive things to one another, and it gives you the tools to do so. The software was originally created to support the LAB’s projects, but by keeping it open, it can support the growing community of artists, hackers, designers, architects, students and anyone else who is interested in playing with, prototyping and creating interactive spaces. Spacebrew uses a flexible routing system between anything that can speak over Websockets; Spacebrew’s dynamic interface allows changes and provides feedback in real-time and can be accessed both locally and online. The Spacebrew team has set up Jam Sessions through Meetup to have creative minds learn how to use the software for their own personal projects.
Spacebrew makes it easy to make things talk. Come learn how you can use Spacebrew to do that as well - this workshop you will use Arduino, Processing,and Spacebrew to dynamically connect a light sensor to various apps and objects. Bring your computer and we’ll bring a handful or Arduino boards and sensors that you can share with other participants. No previous experience with Arduino and Processing are required.
Concepts, Code and Creativity: Unconference Featured Session
Artist and UX professional Robert Strati will lead a discussion that explores shared frameworks between Art and Technology. What does the current landscape say about the state of intellectual and creative investigation for our time? Participants will look beyond code and the culture of art towards a deeper level of underlying concepts.
Strati will guide the loose conversation by highlighting several areas:
Unconference Featured Session by SOLO Foundation: [bits and flow] Digital and Social Media for Artists
At the #ArtsTech Unconference on April 27th, SOLO Foundation will present a discussion and workshop series for artists and arts organizations who are interested in learning how to better utilize social media to reach their audience. The session will focus on how small teams can best leverage their limited resources by making effective use of digital tools.
These “Digital and Social Media for Artists” workshops grew out of a study conducted last year by SOLO Foundation founder, Howie Seligman; SOLO’s Arts Entrepreneurship mentor, Timothy Ney; and a team from the Harvard Business School. The study found some artists and arts organizations have a hard time figuring out how to use the Internet and social media to promote and collaborate.
SOLO-supported projects like Wassaic Festival will be on hand to demonstrate their adeptness at using these tools. The goal will be to help attendees put together a strategy for a blog, website or Twitter stream. One problem for artists without a strong digital presence is that funding agencies like the New York State Council on the Arts have cut back their staff and panel travel budgets, so reviews often are influenced by artists’ Internet presence.
Presenters at [bits and flow]:
Tia Johnson is an art director, graphic designer and artist who has worked in the music industry designing CD packaging for over 10 years, helped create SOLO Foundation’s website, and designed graphic material for Bank of America Traveling Art Exhibitions/Arts and Culture program, among other independent projects.
Eve Biddle is a Founder and Co-Director of the Wassaic Project, as well as an artist who has created over 16,000 square feet of murals across the country with her husband, Joshua Frankel.
Timothy Ney has used his background in media technology and the arts to work on numerous projects ranging from serving as an advisor on digital inclusion and entrepreneurship in countries like Brazil and Malaysia to his current project making a hip hop documentary on krump in Boston.
These speakers will be joined by some of the best tweeters in the arts who will discuss the necessity of immediacy in social media, particularly covering events and talks with live-tweeting.
A Bit About AOL Artists: #ArtsTech Unconference Partner
ArtsTech is pleased to be partnering with AOL Artists for our first Unconference, held Saturday, April 27th. AOL has generously provided three floors at their Astor Place headquarters, giving our attendees plenty of space for breakout sessions, workshops, and hacking.
The AOL Artists program commissions artists across the world to create new work. The platform not only provides great exposure for selected artists, but builds an elastic visual identity for AOL, one shaped by its audience and community. The program consists of several platforms for exposure including events, company headquarters, website and Tumblr.
Through grants and public arts initiatives, the program has developed its roots in the ArtsTech community. AOL Artists has worked with New York Art Department to raise funds for Printed Matter’s digital archiving efforts post-Hurricane Sandy, and was a sponsor of Rhizome’s Seven on Seven Conference
Browse through the blog to glimpse some of the featured artists and the current collection by guest curator Daniel Stedman.